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Everything (video game)

Everything is an interactive simulation and philosophical exploration video game developed by David OReilly and published by Double Fine Productions. Released in 2017, the game allows players to inhabit and control virtually any object in the universe, from microscopic particles to colossal galaxies, and everything in between.

The core gameplay revolves around exploring the interconnectedness of all things. Players navigate environments as various entities, learning to move, interact with their surroundings, and initiate conversations with other objects. These conversations often delve into existential themes and philosophical concepts, with each object expressing its unique perspective on existence.

A significant aspect of Everything is its use of procedurally generated content and emergent behavior. The game world is vast and constantly evolving, with new objects and environments being created dynamically. This contributes to a sense of endless discovery and encourages experimentation.

Everything also features a narration by the philosopher Alan Watts, taken from his lectures. These excerpts provide commentary on the interconnectedness of the universe and the nature of reality, complementing the game's themes. The game is noted for its abstract visuals, meditative atmosphere, and focus on philosophical inquiry rather than traditional gameplay objectives. The player can choose to simply observe the world or actively participate in its evolution. The overall experience aims to encourage players to contemplate their place in the universe and the relationship between all things.