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Tom Hall

Tom Hall is a game designer and programmer best known for his work at id Software, Ion Storm, and Midway Games. He played a significant role in the development of influential video games such as Commander Keen, Wolfenstein 3D, Doom, and Rise of the Triad. Hall is recognized for his focus on storytelling and level design, often incorporating humor and intricate narratives into his games.

Hall's career began in the early 1990s at Softdisk, where he worked alongside John Carmack, John Romero, and Adrian Carmack, eventually forming the core of id Software. At id, he was a key creative force behind the Commander Keen series, contributing to its unique visual style and gameplay. He also contributed to the initial design and backstory for Wolfenstein 3D and Doom, though his narrative-focused approach sometimes differed from the other team members' preferences.

Following his departure from id Software, Hall co-founded Ion Storm with John Romero, where he served as a level designer and contributor on Anachronox. After Ion Storm, he worked at Midway Games, participating in the development of various titles. Throughout his career, Hall has remained active in the gaming industry, exploring different roles in design and development, and often sharing his insights and experiences at industry events.