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Nuclear Blaze (video game)

Nuclear Blaze is a 2D firefighting platformer video game developed by Deepnight Games, a studio solely operated by Sébastien Benard, best known for his work on Dead Cells. The game was initially released in 2021 and is notable for its realistic depiction of firefighting tactics and the serious consequences of fire.

Gameplay:

Nuclear Blaze places the player in the role of a firefighter tasked with navigating and extinguishing fires within a mysterious underground facility. The gameplay revolves around carefully managing resources, such as water, and utilizing appropriate firefighting techniques to control and suppress the flames. The player must contend with hazards such as collapsing structures, toxic fumes, and rapidly spreading fires, demanding strategic thinking and quick reflexes. The game emphasizes methodical progress and situational awareness.

Story:

The narrative in Nuclear Blaze unfolds through environmental storytelling and discovered documents within the facility. The story revolves around the secrets and experiments conducted within the underground complex, eventually revealing a broader mystery related to the origin and purpose of the facility and the events that led to the catastrophic fire. The tone is generally serious and suspenseful.

Features:

  • Realistic Firefighting Mechanics: The game aims for a level of realism in its portrayal of fire behavior and firefighting techniques, requiring players to use tactics similar to those employed by real-life firefighters.
  • Environmental Hazards: The game features environmental hazards such as toxic smoke, structural collapses, and explosive materials that add layers of complexity to the firefighting challenges.
  • Kid Mode: Nuclear Blaze includes a "Kid Mode," designed for younger or less experienced players. This mode simplifies the gameplay and reduces the challenge.
  • Level Design: The level design is intentionally crafted to be challenging and requires the player to carefully consider their approach to each area.

Development:

Nuclear Blaze was developed as a side project by Sébastien Benard during his time working on Dead Cells. He incorporated elements of realism based on research into firefighting practices. The game was built using the Haxe programming language and the Heaps game engine.