Panzer Battles (video game)
Panzer Battles is a series of turn-based strategy wargames developed and published by John Tiller Software (JTS). The games focus on tactical-level combat on the Eastern Front of World War II, primarily featuring engagements involving German Panzer divisions against Soviet forces.
Gameplay typically involves maneuvering individual units, such as tanks, infantry, and artillery, across a hex-based map. Players must consider factors like terrain, line of sight, morale, ammunition supply, and weather conditions to effectively engage the enemy. Combat is resolved through a calculation of various factors, including unit strength, weapon effectiveness, range, and defensive modifiers.
The series is known for its historical accuracy and attention to detail, striving to realistically simulate the challenges and complexities of armored warfare on the Eastern Front. Scenarios are often based on real-world battles and operations, and the unit data is extensively researched.
The Panzer Battles engine is a modified version of the John Tiller's Panzer Campaigns engine, adapted to focus specifically on the types of battles encountered on the Eastern Front.
Games in the series include:
- Panzer Battles: Kursk - Southern Flank
- Panzer Battles: Battles in Italy
- Panzer Battles: North Africa 1941
- Panzer Battles: Operation Straßburg
- Panzer Battles: Normandy 1944
- Panzer Battles: Smolensk '41
- Panzer Battles: Defeat of the Panzer Group
- Panzer Battles: Bagration 1944
- Panzer Battles: Battles for Kharkov
- Panzer Battles: Winter Storm
- Panzer Battles: Battles for Budapest
- Panzer Battles: Rzhev '42
- Panzer Battles: Moscow '41
- Panzer Battles: Kharkov '42
The series is targeted toward wargame enthusiasts who appreciate historical accuracy and tactical depth.