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Colorado (game)

Colorado is a historical strategy board game published by Avalon Hill in 1972. Designed by Thomas Shaw, it simulates the conflict between Native American tribes and encroaching European settlers in the Colorado Territory during the latter half of the 19th century.

The game map depicts a stylized representation of the Colorado Territory, divided into areas representing various geographical regions and features like plains, mountains, and settlements. Players control either the Native American tribes (Cheyenne, Arapaho, Ute, and Kiowa) or the European settlers. The Native American player(s) aim to maintain control of their traditional lands and prevent settler expansion, while the settler player(s) try to develop the territory, exploit resources, and establish a dominant presence.

Gameplay involves movement, resource management (buffalo for the Native Americans and gold for the settlers), combat, and negotiation. Combat is resolved using dice rolls modified by factors like unit strength, terrain, and leadership. The game incorporates events drawn from historical occurrences, impacting gameplay and forcing players to adapt to changing circumstances.

Colorado is notable for its asymmetrical gameplay, reflecting the distinct advantages and disadvantages of each faction. The Native American tribes are generally more mobile and possess knowledge of the terrain, while the settlers have superior weaponry and resources. The game also emphasizes the importance of diplomacy and alliances, as neither side can easily achieve victory alone. The game's complexity and historical theme have contributed to its lasting appeal among strategy board game enthusiasts.