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Sokoudjou

Sokoudjou is a notable location within the roguelike video game NetHack. It is a dangerous, multi-level branch located far from the main dungeon path. Access to Sokoudjou is typically granted via a magic lamp, which, when rubbed, summons a hostile djinni. Upon defeating the djinni, the player is granted a wish. The wish can be used to create a portal leading to the first level of Sokoudjou.

Sokoudjou is characterized by its challenging environment, primarily consisting of maze-like layouts and dangerous monsters. Key features of Sokoudjou often include:

  • The Maze: The initial levels are often intricate and confusing mazes filled with traps and monsters. Navigation skills are paramount.
  • The Castle: Typically located deeper within Sokoudjou, the castle is guarded by tough monsters and often contains valuable items.
  • The Treasure Zoo: This area is a collection of rooms containing a variety of monsters and, often, significant treasure. It's a high-risk, high-reward area.
  • The End Reward: Successfully navigating Sokoudjou typically rewards the player with powerful artifacts and valuable loot, significantly boosting the player's capabilities for the remainder of the game.

Sokoudjou is considered an optional, but highly beneficial, area to explore in NetHack. Its difficulty and potential rewards make it a popular destination for experienced players seeking to improve their chances of successfully completing the game. The name itself is believed to be derived from a character of similar name or spelling from a book read by the author of the location during the early development of the game.