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Up Front (game)

Up Front is a card-based wargame designed by Courtney F. Allen and published by Avalon Hill. It simulates tactical infantry combat in World War II at the squad level. Unlike many wargames that rely on maps and counters, Up Front uses cards to represent soldiers, terrain, and actions.

The game is notable for its innovative mechanics, which attempt to realistically model the chaos and uncertainty of close-quarters combat. Players manage their squads by playing cards representing actions such as movement, firing, and observation. The sequence of play is driven by these card choices rather than a rigid turn structure.

Key elements of the gameplay include:

  • Individual Soldiers: Each player controls a squad of individual soldiers represented by cards.
  • Terrain Cards: The battlefield is constructed from terrain cards, each with unique effects on movement and line of sight.
  • Action Cards: Players use action cards to direct their soldiers to perform various tasks, such as advancing, firing, or seeking cover.
  • Morale: Morale plays a crucial role. Soldiers can become pinned or panicked under fire, hindering their ability to function effectively.
  • Scenario-Based Play: Up Front is played using scenarios that recreate specific historical or hypothetical combat situations.

Up Front is regarded as a challenging and rewarding wargame due to its emphasis on tactical decision-making and its portrayal of the unpredictable nature of infantry combat. It has achieved a cult following among wargamers for its unique gameplay and historical accuracy. Several expansions were released, adding new units, terrain, and scenarios.