Power Stone (video game)
Power Stone is a 1999 3D arena-based fighting game developed by Capcom for the Sega Dreamcast. It was later ported to the arcade (using the NAOMI hardware) and subsequently rereleased on the PlayStation Portable as Power Stone Collection (which included the sequel, Power Stone 2).
The game is characterized by its unique gameplay mechanics that deviate from traditional fighting games. Instead of relying solely on health bars, players battle in interactive arenas, collecting Power Stones that grant temporary powerful transformations and abilities.
Gameplay revolves around navigating the 3D arena, utilizing punches, kicks, and environmental objects to damage opponents. The core mechanic is the collection of two Power Stones, which trigger a transformation sequence, granting the player enhanced abilities, a unique super move, and increased strength. These transformations are time-limited, adding a strategic layer to combat.
The game features a roster of characters, each with their own distinct fighting styles, transformation abilities, and storylines. Common character archetypes are present, ranging from nimble fighters to heavy hitters.
The single-player mode involves progressing through a series of fights against AI opponents, culminating in a final boss battle. Multiplayer is a key component of the Power Stone experience, allowing up to four players to battle simultaneously in the same arena. The chaotic nature of the gameplay, combined with the dynamic environments and transformation abilities, provides a fast-paced and unpredictable experience.
The Power Stone Collection on the PSP maintained the gameplay of the original Dreamcast titles, adding enhanced portability and ad-hoc multiplayer capabilities.