Loved (video game)
Loved is a minimalist platformer video game developed by Alexander Ocias and released in 2010. The game is characterized by its stark visual style, primarily featuring a black and white world with red accents, and its challenging gameplay that focuses on precision platforming.
The core mechanic of Loved revolves around the game's narrative and how the player's actions influence the protagonist's character and abilities. Players are presented with choices at certain points in the game, often framed as moral dilemmas. These choices affect the game's difficulty, level design, and ultimately, the ending. The game explicitly acknowledges the player's decisions, sometimes breaking the fourth wall to comment on them.
Loved has received attention for its unique approach to storytelling in the platforming genre and its exploration of themes such as obedience, free will, and the relationship between the player and the game world. It is noted for its short playtime but high replayability due to the multiple endings and differing gameplay experiences based on player choice. The game's distinctive aesthetic and thought-provoking narrative have made it a subject of discussion within the indie game community.