Wizball
Wizball is a horizontally scrolling shooter video game written by Jon Hare and Chris Yates (Sensible Software) and released in 1987 for the Commodore 64, later ported to other platforms. It is known for its unique gameplay mechanics, vibrant graphics, and distinctive synthesized soundtrack composed by David Whittaker.
The game distinguishes itself from other shooters of the era by giving the player direct control over a single ball, the "Wizball", instead of a spaceship or other vehicle. The primary objective is to restore color to the monochrome world by collecting paint droplets. The Wizball can bounce off surfaces and be upgraded with various power-ups, enhancing its speed, maneuverability, and firepower. A second, smaller ball, named "Catellite", can be acquired to assist the Wizball in collecting paint and defeating enemies.
The gameplay centers around navigating the Wizball through levels filled with obstacles and enemies, strategically collecting paint, and using acquired weapons to clear the path. The levels feature a variety of challenges, requiring skillful control and strategic planning.
Wizball received critical acclaim upon its release for its innovative gameplay, engaging mechanics, and impressive presentation. It is considered a classic title in the Commodore 64 library and is remembered for its originality and lasting appeal. The game spawned a sequel, "Wizkid: The Story of Wizball II", which further expanded upon the concepts introduced in the original.