Quest (video games)
A quest in video games is a discrete task or series of tasks undertaken by a player character, usually with the goal of receiving a reward, progressing the narrative, or unlocking new content. Quests form a core component of many genres, particularly role-playing games (RPGs), massively multiplayer online role-playing games (MMORPGs), and adventure games, but also appear in action, strategy, and simulation games.
Quests vary widely in scope and complexity. They can range from simple fetch quests, requiring the player to retrieve a specific item, to complex, multi-stage narratives involving multiple characters, locations, and objectives. The completion of a quest typically results in a reward, which may include experience points (XP), in-game currency, items, access to new areas, improved character stats, or advancement in the game's storyline.
Types of Quests:
- Main Quests: These quests form the central narrative of the game, often driving the overarching plot and leading to the game's ending. They are typically mandatory for completing the game.
- Side Quests: These quests are optional and are not required to complete the main story. They often provide additional background information, character development, or opportunities to explore the game world. Side quests can offer valuable rewards and contribute to the player's overall experience.
- Fetch Quests: These quests require the player to retrieve a specific item or a certain quantity of items. They are often considered the simplest type of quest.
- Kill Quests: These quests involve defeating a certain number of enemies or a specific boss monster.
- Escort Quests: These quests require the player to protect a non-player character (NPC) while guiding them to a specific location.
- Delivery Quests: These quests involve transporting an item or message from one NPC to another.
- Puzzle Quests: These quests require the player to solve a riddle or puzzle to progress.
- Time-Limited Quests: These quests must be completed within a specified time frame.
- Daily Quests: These are repeatable quests that can be completed once per day (real-time). They often provide small rewards and encourage regular player engagement.
- Radiant Quests: Quests that are procedurally generated and offered repeatedly, usually based on a template or set of possibilities.
Quest Design:
Well-designed quests are crucial for player engagement and enjoyment. Good quest design involves:
- Clear Objectives: Players should clearly understand the goals and requirements of each quest.
- Compelling Narrative: Quests should be integrated into the game's world and lore, providing context and motivation for the player's actions.
- Meaningful Rewards: The rewards for completing a quest should be commensurate with the difficulty and time investment required.
- Variety: A diverse range of quest types can help prevent monotony and maintain player interest.
- Branching Paths: Allowing players to make choices that influence the outcome of a quest can add depth and replayability.
Quest Logs:
Most games with quests utilize a quest log, a feature that allows players to track their active quests, objectives, progress, and rewards. The quest log typically provides detailed information about each quest, including the quest giver, the current objective, and any relevant background information. Effective quest logs are essential for helping players manage their tasks and stay on track.