Probe (parlor game)
Probe is a parlor game involving deduction and deception, typically played by a group of people. The game's central mechanic revolves around one player, the "Prober," attempting to identify a hidden truth about the other players through a series of carefully worded questions.
Gameplay:
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Setup: Before the game begins, a secret truth or characteristic is decided upon. This could be a hidden role for each player (e.g., spy, double agent), a concealed object each player possesses (e.g., a playing card, a small token), or a factual statement about each player's background known only to them (e.g., a favorite color, a past experience).
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The Prober: One player is designated as the Prober. Their objective is to deduce the secret truth about each of the other players.
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Questioning: The Prober poses questions to the other players. These questions must be designed to elicit information that will help them uncover the hidden truths. The nature of the questions is often strategic, aiming to reveal subtle clues or inconsistencies in the players' responses.
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Answering: The other players answer the Prober's questions. The rules regarding truthfulness vary depending on the specific variation of Probe being played. Some versions require players to answer truthfully, while others allow or even encourage deception. The key is that all players must adhere to the agreed-upon rules of truthfulness (or lack thereof).
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Deduction: Based on the answers provided and the players' reactions, the Prober attempts to deduce the hidden truth about each player. This requires careful observation, logical reasoning, and an understanding of human psychology.
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Accusation/Guessing: After a predetermined number of questions or a set time limit, the Prober makes their accusations or guesses about the hidden truths.
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Resolution: The actual hidden truths are revealed, and the Prober's accuracy is assessed. Scoring methods vary, but typically the Prober earns points for each correct deduction.
Variations:
- Some versions introduce limitations on the types of questions the Prober can ask.
- Other variations incorporate bluffing or misleading information from players who are not the Prober.
- Advanced versions might involve multiple hidden roles or complex relationships between players.
Key Elements:
- Deduction: The core skill is the ability to analyze information and draw logical conclusions.
- Deception (potentially): If permitted, the ability to bluff and mislead is crucial for players concealing their hidden truths.
- Social Interaction: The game relies heavily on communication, observation of body language, and understanding of social cues.
- Strategic Thinking: The Prober must strategically plan their questions to maximize the information gained.
- Psychological Insight: Understanding how people react under pressure and being able to spot inconsistencies in their stories is a valuable asset.
Similar Games:
Probe shares similarities with other deduction-based party games such as Mafia (Werewolf), 20 Questions, and Clue. However, Probe is distinguished by its emphasis on direct questioning and the potential for deception within a social context.