Genocide (MUD)
In the context of Multi-User Dungeons (MUDs), "genocide" refers to a command, ability, or game mechanic that allows a player to completely eliminate a specific type of non-player character (NPC) from the game world. This usually involves removing all instances of that NPC type from their current locations or even the entire game.
The effects of genocide can vary depending on the MUD's design. Common consequences include:
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Immediate Removal: The most straightforward effect is the immediate removal of all NPCs of the targeted type from the game world. This might be temporary or permanent, depending on how the game handles respawning.
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Delayed Respawn: A temporary suspension of the targeted NPC's respawn cycle. This can give players a temporary advantage by clearing an area of troublesome monsters.
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Economic Impact: In MUDs with player economies, genocide can disrupt resource availability or quest lines that rely on the eliminated NPC type.
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Alignment Penalties: Some MUDs implement alignment systems where using genocide results in penalties for the player, such as a decrease in their character's "good" alignment.
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Limited Use: To prevent abuse, genocide abilities or commands are often restricted by cooldown timers, usage limits, or resource costs.
The purpose of genocide mechanics in MUDs is often to allow players to manage overpopulated areas, to clear out particularly annoying or dangerous monster types, or to provide a means of last resort when overwhelmed. However, its use can also be controversial, as it can negatively impact other players or disrupt the game's balance. Some MUDs discourage or strictly forbid the use of genocide, considering it an exploitative practice.