Clicker
A clicker, in its broadest sense, refers to any tool, device, or application designed to register or count discrete "clicks" or activations. This simple action, often involving a button press or mouse click, can serve a variety of purposes across diverse fields.
In its most basic form, a clicker can be a handheld tally counter, used for manually counting people entering an event, inventory items, or any other discrete occurrence. These mechanical clickers typically have a button that, when pressed, advances a numerical display by one.
The term "clicker" also commonly refers to an electronic device, often a small remote control, used in educational settings for audience response systems. These devices allow students to answer questions anonymously during a lecture, providing instructors with immediate feedback on comprehension. The data collected from these clickers can be used for formative assessment and to tailor instruction.
In the realm of computing, "clicker" can describe a software program or website designed around incremental clicking actions, frequently associated with the "idle game" or "incremental game" genre. In these games, players typically start by manually clicking a button to generate a resource or perform an action. As they progress, they can automate these clicks by purchasing upgrades or hiring virtual workers. This creates a feedback loop where more clicks lead to more automation, which in turn leads to even more clicks, even without direct player input.
The functionality of a clicker – counting and registering discrete actions – is applicable in various other contexts as well. For example, a rehabilitation clicker, often used with animals, employs a distinct sound to mark desired behaviors during training, reinforcing positive actions. In medical research, clickers might be used to record patient responses during experiments.