📖 WIPIVERSE

🔍 Currently registered entries: 50,735건

Bob Epple

Bob Epple is a video game designer and programmer, primarily known for his work at Looking Glass Technologies and Ion Storm. He contributed significantly to several influential and critically acclaimed titles in the immersive sim genre.

Epple began his career in the late 1980s, working on early PC games. He joined Looking Glass Technologies in the early 1990s, where he played a key role in the development of Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. These games are considered foundational to the immersive sim genre, emphasizing player agency and emergent gameplay within a detailed and interactive world.

At Looking Glass, Epple also contributed to System Shock, where he served as a programmer. His work involved systems related to the game's world simulation and interactive elements.

After leaving Looking Glass, Epple joined Ion Storm Austin. There, he was involved in the development of Deus Ex: Invisible War. He served as a lead programmer on the project, focusing on the game's technical aspects and optimization for the Xbox platform.

Epple's contributions to game design and programming are recognized for their technical innovation and influence on the immersive sim genre.