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id Tech 3

id Tech 3 is a game engine developed by id Software and released in 1999. It is best known as the engine behind the first-person shooter video game Quake III Arena. The engine was designed with a modular architecture, allowing developers to easily modify and extend its functionality. This modularity, coupled with the engine's open-source release under the GNU General Public License in 2005, has made it a popular choice for indie game developers and modders.

Key features of id Tech 3 include:

  • BSP (Binary Space Partitioning) Tree Structure: Used for efficient visibility determination and collision detection. This allowed for complex and detailed levels while maintaining reasonable performance.

  • MD3 Model Format: A skeletal animation system used for character and object animation. This format became widely adopted within the gaming community.

  • Shader System: Allowed for programmable effects and material properties, greatly expanding the visual capabilities of the engine. The shader language was a key component in achieving Quake III Arena's distinctive visual style.

  • Networking: Built-in support for multiplayer gameplay, a crucial aspect of Quake III Arena's design. The networking code was designed for low-latency performance in competitive environments.

  • QuakeC Scripting Language: Provided a flexible way for developers to create game logic, AI, and other gameplay features. This allowed for extensive modding and customization of the engine.

The id Tech 3 engine has been licensed for use in a variety of other commercial games beyond Quake III Arena, demonstrating its versatility and robustness. Its open-source availability has ensured its continued relevance and use in the development community.