Uncanny
The uncanny (German: das Unheimliche, literally "the unhomely") is a psychological concept first systematically explored by Sigmund Freud in his 1919 essay "Das Unheimliche." It describes an instance of something being strangely familiar, yet disturbingly alien. It often describes something that evokes a feeling of unease, dread, or revulsion because it is both recognizable and deeply strange at the same time.
Key characteristics:
- Familiar yet Alien: The core of the uncanny is the juxtaposition of familiarity and strangeness. The subject recognizes something within the object, person, or situation, yet this recognition is coupled with a feeling that something is fundamentally wrong or unsettling.
- Repression and Return: Freud argued that the uncanny often arises from repressed childhood beliefs, desires, or fears that resurface, causing a sense of unease because they are both familiar and inappropriate for the conscious adult mind.
- Doubles and Repetition: Themes of doubling, doppelgangers, automatons, and involuntary repetition are frequently associated with the uncanny. These motifs highlight the idea of something being both the same and different, further amplifying the feeling of disorientation.
- Animism and the Loss of Reality: Objects or entities that are typically considered inanimate or unreal suddenly exhibiting lifelike qualities can trigger the uncanny. This can be related to primitive beliefs in animism or a blurring of the lines between reality and fantasy.
- Disturbing Familiarity in the Human Form: Imperfect replicas of humans, such as wax figures, mannequins, or hyperrealistic robots, can evoke the uncanny. This is often referred to as the "uncanny valley," suggesting that as something becomes more human-like, our emotional response becomes increasingly positive until a certain point, beyond which our response becomes sharply negative and unsettling.
Significance:
The concept of the uncanny has had a significant impact on various fields, including:
- Literature: Authors use the uncanny to create suspense, explore themes of identity and alienation, and challenge the reader's sense of reality.
- Film: Filmmakers employ the uncanny to evoke a sense of dread and unease in the audience, often through the use of unsettling imagery, distorted perspectives, and themes of doppelgangers.
- Art: Artists use the uncanny to challenge viewers' perceptions and explore the darker aspects of human psychology.
- Robotics and Artificial Intelligence: The uncanny valley effect is a key consideration in the design of robots and AI systems, as developers seek to avoid creating creations that evoke negative emotional responses.
Related Concepts:
- Estrangement Effect (Verfremdungseffekt): A theatrical technique used to prevent the audience from losing themselves completely in the narrative and instead encourage critical reflection.
- Grotesque: Characterized by a combination of comical and repulsive elements, often used to evoke a sense of discomfort and unease.
- Abject: Something that inspires disgust and repulsion, often associated with the blurring of boundaries between the self and the other.