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State of War (video game)

State of War is a real-time strategy (RTS) video game developed by Cypron Studios and published by Cinemaware in 2001. The game is set in a near-future world where a mysterious and highly advanced alien force has launched a massive invasion of Earth. Players assume the role of a commander tasked with leading human forces to resist the alien onslaught and ultimately liberate the planet.

The gameplay of State of War revolves around resource management, base building, and tactical combat. Players must gather resources such as electricity and materials to construct buildings, train units, and research new technologies. The game features a variety of units, ranging from basic infantry and tanks to advanced aircraft and artillery. Combat involves positioning units effectively, utilizing their special abilities, and exploiting enemy weaknesses.

State of War offers a single-player campaign mode consisting of a series of missions that tell the story of the human resistance against the alien invaders. The game also includes a multiplayer mode that allows players to compete against each other in skirmish battles.

Key features of State of War include:

  • Sci-fi Setting: A futuristic scenario with a technologically superior alien enemy.
  • Real-Time Strategy Gameplay: Classic RTS mechanics of base building, resource management, and unit control.
  • Diverse Units: A wide array of human and alien units with unique strengths and weaknesses.
  • Campaign Mode: A story-driven single-player experience with challenging missions.
  • Multiplayer Mode: Online and LAN multiplayer for competitive battles.

The game received mixed reviews upon its release, with critics praising its fast-paced action and challenging gameplay but criticizing its dated graphics and somewhat simplistic AI. State of War is considered a solid, if not groundbreaking, entry in the RTS genre.