Interlude (video game)
An interlude in the context of video games typically refers to a segment or scene that temporarily interrupts the main gameplay or narrative. Its purpose is often to provide a change of pace, offer exposition, develop characters, or create atmosphere. Interludes are usually shorter and less intensive than typical gameplay sections.
Interludes can manifest in various forms. They might be non-interactive cutscenes that advance the plot, dialogue sequences where players make choices that affect the story, or mini-games that offer a brief diversion. Sometimes, interludes might present a simplified version of the core gameplay mechanics or introduce new mechanics that are used sparingly.
The term "interlude" is often used interchangeably with terms like "cutscene," "cinematic," or "breather level," though it carries a slightly more specific connotation of intentionally breaking the primary game flow for a distinct purpose. The effectiveness of an interlude depends on its integration with the overarching narrative and its ability to enhance the player's engagement. A well-executed interlude can enrich the player's understanding and emotional connection to the game world and its characters; a poorly executed one can feel disruptive or unnecessary.