Ancient Empires (series)
Ancient Empires is a series of turn-based strategy video games originally developed by Macrospace and subsequently by Glu Mobile. The series is primarily known for its tactical depth, fantasy setting, and availability on mobile phones, particularly feature phones with limited processing power.
The core gameplay involves commanding armies composed of various unit types with unique strengths and weaknesses across tile-based maps. Players manage resources, construct buildings, recruit troops, and engage in tactical combat to achieve objectives, typically the conquest of enemy territories or the completion of specific mission goals.
Common elements across the Ancient Empires games include a campaign mode with a narrative storyline, as well as skirmish modes that allow players to engage in battles against AI opponents on a variety of maps. Unit types often include melee infantry, archers, cavalry, and magical units, each requiring different strategic considerations for effective deployment. Terrain plays a significant role in combat, affecting unit movement and defense.
Several games comprise the series, each with its own specific narrative and features. Some notable titles include:
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Ancient Empires I: The first game in the series, establishing the core gameplay mechanics and setting the stage for future installments.
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Ancient Empires II: A direct sequel that builds upon the foundation of the original game, introducing new units, maps, and gameplay enhancements. This title is often considered a high point in the series and is remembered for its engaging storyline.
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Ancient Empires: Strike Back: Another installment that expands on the gameplay of previous entries.
The Ancient Empires series holds a significant place in the history of mobile gaming, particularly for its contribution to the turn-based strategy genre on early mobile devices. Its accessibility and tactical depth garnered a dedicated following. While the series is less active in recent years due to the shift in mobile gaming towards app stores and smartphones, it remains a fondly remembered example of strategic gameplay within the constraints of older mobile technology.