Bleed (video game)
Bleed is a 2D action-platformer video game series developed by Ian Campbell, operating under the pseudonym Bootdisk Revolution. The games are characterized by their fast-paced, bullet-time-focused gameplay and a heavy emphasis on arcade-style scoring.
The core mechanic of Bleed revolves around protagonist Wryn's ability to slow down time, allowing for precise maneuvering and aiming amidst a barrage of projectiles. Players can activate bullet time a limited number of times before needing to recharge, encouraging strategic use of the ability. Dodging enemy fire is also a key component, often requiring skillful jumps, dashes, and well-timed bullet-time activations.
Bleed features a nonlinear level structure, often allowing players to choose the order in which they tackle different stages. Each level culminates in a boss fight, frequently involving challenging patterns and requiring mastery of the game's mechanics. Scoring is based on factors such as completion time, enemy kills, and usage of bullet time, encouraging replayability and optimization of strategies.
Two games constitute the Bleed series: Bleed (2012) and Bleed 2 (2017). Both games share similar gameplay mechanics and aesthetics, with Bleed 2 introducing new weapons, enemies, and refined gameplay elements. The games have been released on various platforms, including PC, Xbox 360, and Nintendo Switch. The series has received generally positive reviews, praised for its engaging gameplay, challenging boss fights, and stylish presentation.