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White Wolf (magazine)

White Wolf was a role-playing game magazine published by White Wolf Publishing from 1986 to 1995. It served as a key publication for the company, initially focusing on general role-playing games and later becoming increasingly centered on White Wolf's own game lines, particularly the World of Darkness.

The magazine featured articles on various aspects of role-playing, including:

  • Reviews: Covering newly released games, supplements, and related products.
  • Scenarios and Adventures: Providing ready-to-play scenarios for different game systems.
  • Game Design Advice: Offering tips and guidance for game masters and players on creating engaging campaigns and characters.
  • Fiction: Featuring short stories set in various fantasy and science fiction worlds, often connected to role-playing games.
  • Interviews: Showcasing prominent figures in the role-playing game industry.
  • News and Industry Updates: Reporting on developments and trends in the world of tabletop gaming.

As White Wolf Publishing gained prominence with the World of Darkness series of games (Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, etc.), White Wolf magazine gradually shifted its focus to primarily supporting those game lines. Articles would often delve into the lore, expand on the game mechanics, and provide new ideas for storylines and characters within the World of Darkness setting.

The magazine ceased publication in 1995, as White Wolf Publishing opted to focus on producing game supplements and sourcebooks directly. While no longer in print, White Wolf magazine remains a significant part of the history of role-playing games and a valuable resource for fans of the World of Darkness. Back issues can often be found through online retailers and at conventions.