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Decision at Midnight (Star Trek: The Role Playing Game)

Decision at Midnight is a scenario module published by FASA Corporation for their Star Trek: The Role Playing Game. It is designed for use with the original edition of the game. The module presents a complex situation involving political intrigue, scientific discovery, and potential conflict between the United Federation of Planets and a new alien species.

The storyline typically involves the player characters, serving aboard a Starfleet vessel, being assigned to investigate a situation on a newly discovered planet. The planet, and its sentient inhabitants, hold a vital resource, and several factions—both local and external—vie for control. The module emphasizes player choice and moral dilemmas, encouraging role-playing and problem-solving skills over combat.

Key themes explored within Decision at Midnight often include:

  • First Contact: The challenges and protocols involved in interacting with a new and unfamiliar civilization.
  • Diplomacy: The need for careful negotiation and understanding in complex political situations.
  • Ethical Considerations: The weighing of competing interests and the consequences of decisions on different parties.
  • Federation Ideals: Examining the principles of the United Federation of Planets in the face of pragmatic concerns.

The module is known for providing Gamemasters (GMs) with a flexible framework to tailor the story to their players' preferences and the direction of their ongoing campaign. Multiple possible outcomes are presented, based on the characters’ actions and choices throughout the scenario.