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By Player

By Player generally refers to a function, action, or characteristic that is determined or influenced by the actions or choices of an individual participant within a system, game, or environment. The phrase emphasizes agency and control residing with the players, as opposed to being governed by automated processes, artificial intelligence, or predetermined rules enforced universally.

This attribution can apply to a wide range of elements. For example:

  • Game Mechanics: A game mechanic that is described as "by player" might refer to a rule or feature that operates differently depending on the choices or characteristics of each player involved.
  • Resource Allocation: "By player" in this context indicates that resources, such as in-game currency or items, are distributed or earned individually based on performance, decisions, or other player-specific factors.
  • Storytelling: In interactive narratives, "by player" can mean that the storyline diverges or adapts based on player choices and actions, creating a personalized experience.
  • Content Generation: In some game genres, procedural generation might be influenced "by player" through their actions, thus creating a world or experience partially shaped by their unique contribution.

In essence, "by player" signifies player-driven influence and highlights the individualized and responsive aspects of a system, game, or application. It suggests an environment that recognizes and reacts to the unique input and participation of each individual involved.