V-Tetris
V-Tetris refers to a variation of the classic Tetris puzzle game that utilizes volumetric or 3D pieces, rather than the traditional 2D tetrominoes. Instead of falling shapes composed of four squares, V-Tetris features shapes composed of cubes, often still based on the traditional Tetris shapes but extruded into the third dimension. This adds a significant layer of complexity as players must consider how pieces interact and fill space in three dimensions.
Gameplay in V-Tetris typically involves rotating and translating the 3D pieces in all three axes before dropping them into a playing field, usually a cube or rectangular prism. The goal is to fill the space as completely as possible, creating solid layers or eliminating portions of the stacked pieces when a complete layer (or possibly other predetermined patterns) is achieved. The game ends when the stack of pieces reaches the top of the playing field.
Variations of V-Tetris may include different rules for layer clearing, scoring systems, and the types of 3D shapes used. Some versions might even allow players to "carve" out unwanted sections of pieces to better fit them into the existing structure, adding a further strategic element. The difficulty typically increases as the game progresses, with pieces falling at a faster rate.