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Freeze (gamer)

In gaming, "freeze" can refer to several distinct phenomena, primarily involving a temporary or permanent cessation of the game's responsiveness.

1. Complete Game Freeze: This describes a situation where the game software completely stops responding to user input. The screen typically locks up, and no further actions are processed. The only recourse is often to force-quit the game application or, in severe cases, restart the entire computer or console. This type of freeze is usually indicative of a serious software or hardware issue, such as a critical bug in the game, insufficient system resources (RAM, CPU, GPU), driver problems, or overheating.

2. Input Freeze/Lag: A more intermittent and often less severe form of "freeze" is input freeze or lag. This occurs when there is a noticeable delay between the player's input (e.g., pressing a button, moving the mouse) and the corresponding action in the game. While the game itself might not be entirely unresponsive, the delay can make it difficult or impossible to play effectively. Causes include network latency (for online games), high CPU or GPU usage, or input device issues.

3. Texture/Asset Streaming Freeze: Certain games, especially those with large open worlds, stream textures and other assets dynamically as the player moves through the environment. If the system cannot load these assets quickly enough, the game may "freeze" momentarily while it waits for the data to become available. This can manifest as brief pauses or stutters.

4. Term in Fighting Games: In fighting games, "freeze" can also refer to specific game mechanics or states induced by certain moves. These moves might cause a temporary period where the opponent cannot act or move, allowing the attacker to follow up with additional attacks. This type of "freeze" is an intended part of the gameplay.

The meaning of "freeze" in a gaming context depends heavily on the specific situation.