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Herod Run

The term "Herod Run" (also sometimes referred to as "Flight to Egypt") refers to a common motif in puzzle games, particularly those of the action-adventure or stealth genre. It describes a scenario where the player character, often vulnerable or unskilled in combat, is forced to flee from an overwhelmingly powerful and relentless enemy or group of enemies. The name alludes to the biblical story of the Flight to Egypt, where Joseph and Mary fled to Egypt with the infant Jesus to escape King Herod's order to kill all male children in Bethlehem.

The "Herod Run" situation typically involves the following characteristics:

  • Imminent Threat: The pursuing enemy or enemies pose a significant danger, often capable of defeating the player character easily or instantly.

  • Forced Flight: Direct confrontation is usually not a viable option. The player is incentivized, or outright forced, to run away and evade capture.

  • Environmental Hazards: The escape route may involve navigating challenging terrain, environmental puzzles, or other obstacles that hinder the player's progress and increase the difficulty of the escape.

  • Limited Resources: The player may have limited health, stamina, or other resources, making the escape even more precarious.

  • Linear or Semi-Linear Path: The escape often involves a specific, predetermined path or a set of limited options for the player to follow. This contrasts with open-world exploration.

The "Herod Run" sequence aims to create a sense of urgency, tension, and vulnerability, demanding careful planning, quick reflexes, and strategic use of the environment. The player must use stealth, agility, and problem-solving skills to avoid detection and reach safety. The success of a "Herod Run" sequence relies on balancing the difficulty with a sense of accomplishment when the player finally escapes. The quality of the enemy AI and the clarity of the escape route are also important factors in its success.