Parallax (video game)
Parallax is a 1986 horizontally scrolling shooter video game developed by Sensible Software and published by Ocean Software for the Commodore 64. It is notable for its distinctive parallax scrolling effect, a graphical technique that gives the illusion of depth by making background layers move at different speeds.
The game places the player in control of a spacecraft tasked with destroying an alien base. The spacecraft navigates through a series of tunnels, battling enemy ships and obstacles. The primary objective is to reach the end of each level and destroy the central core.
Gameplay focuses on precise maneuvering and strategic shooting. The player must avoid collisions with tunnel walls and enemy fire while simultaneously targeting and destroying enemy ships. The game's difficulty is considered high due to the fast-paced action and the narrow confines of the tunnels.
Parallax's graphical presentation was highly regarded at the time of its release. The smooth parallax scrolling effect, combined with detailed sprite work, contributed to a visually impressive experience on the Commodore 64. The game also features a memorable soundtrack composed by Martin Galway, which utilizes a distinct and energetic chiptune style.
Despite its relatively short length, Parallax is considered a classic Commodore 64 game. It is remembered for its technical achievements, challenging gameplay, and distinctive artistic style. The game influenced later scrolling shooters and remains a popular example of the graphical capabilities of the Commodore 64.