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Medina (board game)

Medina is a German-style board game designed by Stefan Dorra and first published in 2001 by Hans im Glück. The game is characterized by its area control and placement mechanics, focusing on building a city with palaces, walls, markets, and oases.

The game's central components are colorful wooden building pieces. Players take turns adding these pieces to the game board, which represents the city of Medina. The core mechanism revolves around claiming structures. When a player completes a structure by surrounding it with walls, they "claim" it, taking ownership and scoring points based on its size.

The game's challenge lies in carefully choosing where to place pieces. Players must consider not only their own strategic goals for building and claiming structures but also how their placements might benefit or hinder their opponents. A key aspect is the blocking of opponents, forcing them into less desirable placements or even enabling them to complete structures that benefit the player.

Players are limited in the number of building pieces they can play each round, adding a resource management element to the strategic decisions. The game ends when no more legal moves can be made. Players then tally their scores based on the structures they claimed, and the player with the highest score wins.

Medina is known for its simple rules, yet deep strategic possibilities, offering a compelling and engaging experience for players of varying skill levels. The game's visual appeal, stemming from the colorful wooden pieces and the evolving city landscape, adds to its overall popularity.