Project I.G.I. (released in North America as Project I.G.I.: I'm Going In) is a tactical first‑person shooter video game developed by Innerloop Studios and published by Eidos Interactive. The game launched for Microsoft Windows on 8 December 2000.
Gameplay and setting
The player controls former British SAS operative David Llewellyn Jones, who is assigned by the Pentagon to recover a stolen American W‑88 nuclear warhead and to thwart a series of terrorist plots across Eastern Europe. The game emphasizes stealth, tactical planning, and realistic weapon handling. Missions involve infiltration of military installations, vehicle operation, and the use of gadgets such as night‑vision devices and explosives. The title features a single‑player campaign with no multiplayer component and lacks a mid‑game save system.
Development
Project I.G.I. was created using a proprietary engine previously employed in Innerloop’s Joint Strike Fighter. Andrew Wensley served as director, with Gavin Skinner as designer and Kim M. Jensen composing the soundtrack. The development team aimed to deliver realistic graphics and sound design for the tactical shooter genre.
Release and reception
Upon release, Project I.G.I. received mixed reviews. Critics praised its sound design, graphics, and the authenticity of its weapon models, but criticized technical shortcomings such as poorly programmed artificial intelligence, the absence of a mid‑mission save feature, and the lack of multiplayer modes. Review aggregators recorded “average” scores, reflecting the divided critical response.
Legacy
The game was followed by I.G.I.-2: Covert Strike in 2003, continuing the series’ focus on tactical espionage. A prequel, I.G.I. Origins, was announced in 2019 by Toadman Interactive and slated for development by Antimatter Games; however, the studio announced its closure in May 2023, leaving the project without a release date. Despite its flaws, Project I.G.I. retains a cult following among fans of early‑2000s tactical shooters.