Feeding Time (video game) is a puzzle-action video game developed by Runic Games and released for Microsoft Windows in August 2011. It originated as a side project by several members of the Torchlight development team, showcasing a departure from their studio's typical action role-playing game fare.
The game's premise revolves around guiding a school of fish through various aquatic environments. Players must strategically maneuver their fish to consume smaller marine life, causing the school to grow in size and initiate chain reactions. The core challenge involves balancing this feeding frenzy with avoiding larger, predatory fish and environmental hazards that can decimate the school. The game features physics-based gameplay, requiring precise timing and tactical thinking to navigate levels and achieve high scores, often through a limited set of simple controls. As the school grows, its dynamics change, affecting its speed and maneuverability. Feeding Time is characterized by its distinct hand-drawn art style and includes online leaderboards for competitive play.
Upon its release, Feeding Time was generally well-received for its innovative concept, engaging puzzle mechanics, and charming presentation. It was noted for providing a polished and unique experience that stood out from other indie titles of its time, despite being a smaller-scale project from a studio known for larger RPGs.