Dragon Dice is a turn-based strategy video game based on the collectible dice game of the same name, Dragon Dice, designed by Lester Smith and published by TSR, Inc. The video game adaptation was developed by Liquid Entertainment and published by Sierra On-Line in 1997 for Windows 95.
The game closely mirrors the tabletop version, translating the dice-rolling mechanics and faction-specific units into a digital format. Players command armies of various Dragon Dice races, such as the Lava Elves, Fire Dragons, and Dwarves, each with unique strengths and weaknesses. The objective is generally to defeat the opponent's forces and control key terrain features represented on the battlefield map.
Gameplay revolves around assembling a force of dice, representing units and spells, and strategically deploying them onto the battlefield. Combat is resolved through dice rolls, with the outcome determined by the symbols rolled. The game features a single-player campaign mode, allowing players to progress through a series of battles and learn the intricacies of different factions. It also includes a multiplayer mode for competitive play against other players.
The video game adaptation aimed to capture the strategic depth and tactical nuances of the original Dragon Dice game, offering a visually enhanced and streamlined experience for fans of the tabletop game and strategy game enthusiasts. While generally praised for its faithful recreation of the dice game's mechanics, it did not achieve widespread commercial success and is now considered a relatively obscure title within the strategy game genre.