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Cosmology of Kyoto

Cosmology of Kyoto (京都千年物語, Kyoto Sennen Monogatari; lit. "Kyoto Thousand-Year Story") is an adventure game developed by Softedge and published by Yano Electric. It was released in Japan in 1993, and in North America for the Macintosh in 1994 and for PC in 1995.

Overview

The game is set in Heian-kyō (present-day Kyoto) during the 10th–11th century Heian period of Japanese history. The player explores the ancient city from a first-person perspective in a nonlinear, open-ended manner. The game lacks a clear goal or overarching plot, instead presenting fragmented narratives encountered as the player wanders the city. It incorporates historical, horror, religious, and educational themes.

Gameplay

The game is controlled primarily by clicking on hotspots and selecting text options, with occasional text input. At the start, the player creates a character through a character creation system. The game features karma and reincarnation mechanics based on Buddhist concepts of Saṃsāra. When the player character dies (often from attacks by demons or robbers), they enter one of the Buddhist hells and are tortured before being reborn as a new character. Excessive negative karma can result in reincarnation as a dog rather than a human.

Development and Technology

The game was authored using Macromedia Director and released on CD-ROM. Dialogues are fully voiced in Japanese, with English subtitles in the North American localization.

Reception

The game was not a commercial success but received critical acclaim and developed a cult following. Film critic Roger Ebert reviewed the game in Wired magazine in September 1994, calling it "the most beguiling computer game I have encountered" and praising its "seamless blend of information, adventure, humor, and imagination." He later cited it as the only video game he had played and enjoyed. Filmmaker Guillermo del Toro has also listed it among his favorite games.

The game has been described as an early example of art games and has been noted for influencing later experimental and narrative-driven titles. Retrospective reviews have praised its atmospheric design, Buddhist themes, and unique approach to storytelling, while noting its slow pace and limited interactivity as drawbacks.

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