Alice Taylor is a British businesswoman and digital media executive, recognized for her significant contributions to interactive entertainment, educational technology, and digital innovation within the media industry. She has held prominent roles at major public broadcasters and founded a pioneering technology startup.
Early Career and BBC Taylor began her career in digital production and journalism. She later joined the British Broadcasting Corporation (BBC), where she advanced to the position of Head of New Media for BBC Drama, Factual & Learning. In this capacity, she was instrumental in shaping the BBC's digital strategy and commissioning interactive content that complemented television programming, focusing on expanding online engagement and utilizing emerging digital platforms.
Channel 4 Subsequently, Taylor moved to Channel 4, where she served as Head of Education, Games and Interactive Commissioning. During her tenure, she became particularly known for her innovative approach to digital content, commissioning numerous award-winning educational games, interactive documentaries, and online experiences. Her work at Channel 4 often explored the intersection of entertainment, learning, and new technologies, including user-generated content initiatives.
MakieLab In 2011, Alice Taylor founded MakieLab, a London-based technology startup that specialized in the creation of 3D-printed, customizable dolls and toys. MakieLab was a groundbreaking venture in the field of consumer 3D printing and the "maker" movement. The company allowed customers to design and personalize their own dolls online, which were then produced using 3D printing technology, offering a unique blend of digital customization and physical product creation. Although MakieLab eventually ceased operations, it was recognized for its innovative business model and its impact on the digital toy and personalized manufacturing sectors.
Subsequent Roles and Contributions Following MakieLab, Alice Taylor has continued to be an influential figure in the technology and media landscape. She has taken on various advisory roles and board positions, lending her expertise in digital strategy, product development, and innovation to a range of organizations. Her professional focus often lies at the intersection of technology, creativity, and user experience, advocating for responsible and accessible digital developments. Taylor is also a regular speaker at industry conferences and a respected commentator on the future of media, gaming, and education.